Basically, a modern Fallout 1 and 2 would have to feel like your character doesnt know what they are doing.
![]() ![]() Released in 1997 and 1998 respectively, both games were published by Interplay Entertainment and are still available today thanks to GOG. I really got into these games in my university days and found myself increasingly compelled by their difficulty and old-school roleplaying that was on offer. Not first person shootersRPGs, but pure role-playing games in the traditional sense. If you were a bad shot then you would miss with your weapons; if you you had low charisma then you found it hard to talk to people and uncover quests, and you were just as vulnerable as everyone else around you. While I love Bethesdas take on the Fallout universe Fallout 3 will always be one of my favourite games a lot of the role play mechanics can be avoided if you are a crack shot. This is more evident than ever now the gun mechanics have been revised in the new engine. But in Fallout 1 and 2, there was nothing to help a terrible Vault Dweller kill those darn radscorpions. Fighting was hard and you really had to specialise your build in order to face the harsh wasteland. I admit you would still find it hard to clear a building without some preparation in the later games, but it would never be impossible. Fallout 1 What would post-apocalyptic California look like now When Fallout 76 was announced I wondered, with no evidence to back up my sky-high musing, what a Bethesda-developed remake of the original two Fallout titles would look like. Fallout 1 2 Full 3D LandscapeHow great it would be for people to experience these great stories, characters and locations in a full 3D landscape I personally would love to see The Hub redesigned in all its glory. While there is an argument to leaving it be and letting these games be a memory, a remake would undoubtedly get new people to experience the originals. The only worry I would have would be how well the original role-playing elements would be replicated with modern mechanics most importantly gun control. We have the V.A.T.S. Bethesdas model with higher agility, perception and luck, you are likely to shoot better. However, a skilled player wouldnt need V.A.T.S. How do we nerf that player so they have to embrace the role-playing elements that made the original Fallouts so great Fallout 2 Perhaps damage mechanics could be played fully in V.A.T.S. That could work, but surely goes too far the other way. Instead, perhaps severe (and I mean severe to match the difficulty of the originals) aiming penalties could be inflicted to players until theyre proficient with the weapon they are using. ![]() Youd have less aim accuracy, and itd take more time to swing with melee weapons.
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